Developer
Roblox / Unity / Unreal SDKs
Follow the implementation direction for Roblox, Unity, Unreal, and future game SDKs that let Pickle Systems overlays, alerts, giveaways, and stream-driven events work inside a game.
Game implementation
Shared shell
Detail can expand later
State
Planned + active
This route is live now so game integration guidance can grow without another IA change.
Audience
Game developers
Written for teams implementing Pickle Systems inside Roblox, Unity, Unreal, and future engines.
Structure
Summary first
Key implementation expectations appear before lower-level detail so the page stays scannable.
Surface
Developer
This content stays focused on game integration rather than streamer, player, or admin work.
Why this page exists now
Game developers need a stable place to understand how Pickle Systems features will be exposed inside an engine or game runtime. This page holds that SDK direction before the concrete packages and samples are fully shipped.
What this page will hold
- Roblox implementation patterns for stream-triggered game features
- Unity and Unreal helper direction for in-game overlays and events
- Runtime-safe SDK expectations kept separate from streamer-facing setup
- Examples of how games can respond to live stream activity