Pickle Systems
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Build PickleSystems into your game

Use this surface to connect PickleSystems into Roblox games, Unity projects, Unreal experiences, and future game integrations. It is the technical home for game hooks, SDK direction, implementation notes, and release changes that affect how stream tools behave inside games.
Game integrations Roblox / Unity / Unreal Streaming tools inside games
Audience
Game developers
This area is for teams implementing PickleSystems into games and interactive experiences.
Primary goal
In-game stream tools
Focus on how live overlays, giveaways, events, and alerts connect into the game itself.
Engine targets
Roblox / Unity / Unreal
The language on this surface should stay pointed at real game implementation paths.
Current lanes
3
Game Hooks API, SDK direction, and Integration updates are the first aligned destinations here.

What belongs here

  • How games send and receive PickleSystems events
  • Roblox, Unity, and Unreal integration direction
  • SDK and helper references for live stream features inside games
  • Change awareness for teams maintaining game integrations

What should stay elsewhere

Streamer workspace setup belongs on stream.*, channel connection repair belongs on connections.*, player-facing discovery belongs on games.*, and owner diagnostics belong on admin.*. The developer surface should stay focused on how external games and experiences plug PickleSystems features into real gameplay.

Game integration destinations

These pages are the current entry points for teams integrating PickleSystems into games. They should stay technical, implementation-focused, and clearly about making live stream tools work inside playable experiences.

Game Hooks API

Connect game events into PickleSystems so giveaways, overlays, alerts, and live stream tools can react inside Roblox, Unity, Unreal, and future game runtimes.
Ready
  • Focus on how games talk to PickleSystems during live play
  • Covers event hooks, payload direction, and where stream tools connect in

Roblox / Unity / Unreal SDKs

Plan how game-side SDKs and helpers will let stream tools work inside Roblox experiences, Unity projects, Unreal projects, and future game integrations.
Ready
  • Game-engine focused implementation direction
  • Keeps game integration guidance separate from streamer setup pages

Integration updates

Track changes that affect game integrations, SDK behaviour, event payloads, and compatibility for live stream features inside supported games.
Ready
  • Highlights changes that matter to game implementations
  • Designed for developers who need the impact before the raw diff