Pickle Systems
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Build Pickle Systems into your game

Use this surface to connect Pickle Systems into Roblox games, Unity projects, Unreal experiences, and future game integrations. It is the technical home for game hooks, SDK direction, implementation notes, and release changes that affect how stream tools behave inside games.
Game integrations Roblox / Unity / Unreal Streaming tools inside games
Audience
Game developers
This area is for teams implementing Pickle Systems into games and interactive experiences.
Primary goal
In-game stream tools
Focus on how live overlays, giveaways, events, and alerts connect into the game itself.
Engine targets
Roblox / Unity / Unreal
The language on this surface should stay pointed at real game implementation paths.
Current lanes
3
Game Hooks API, SDK direction, and Integration updates are the first aligned destinations here.

What belongs here

  • How games send and receive Pickle Systems events
  • Roblox, Unity, and Unreal integration direction
  • SDK and helper references for live stream features inside games
  • Change awareness for teams maintaining game integrations

What should stay elsewhere

Streamer channel setup belongs on stream.*, channel connection repair belongs on connections.*, player-facing discovery belongs on games.*, and owner diagnostics belong on admin.*. The developer surface should stay focused on how external games and experiences plug Pickle Systems features into real gameplay.

Game integration destinations

These pages are the current entry points for teams integrating Pickle Systems into games. They should stay technical, implementation-focused, and clearly about making live stream tools work inside playable experiences.

Roblox Multiverses

Create a Roblox Multiverse, attach Roblox experiences, choose Modules, and get customer-friendly setup tools without using the admin backend.
Ready
  • Start with a multiverse, then add experiences inside it
  • Free testing supports 2 experiences and 1 active module

Modules

Browse Roblox-ready modules such as Harvest Module and the upcoming Crafting Module. Modules unlock their own tools once attached to a multiverse.
Ready
  • Harvest Module links to resources and node setup
  • Crafting Module direction is visible without exposing admin tools

Game Hooks API

Connect game events into Pickle Systems so giveaways, overlays, alerts, and live stream tools can react inside Roblox, Unity, Unreal, and future game runtimes.
Ready
  • Focus on how games talk to Pickle Systems during live play
  • Covers event hooks, payload direction, and where stream tools connect in

Roblox / Unity / Unreal SDKs

Plan how game-side SDKs and helpers will let stream tools work inside Roblox experiences, Unity projects, Unreal projects, and future game integrations.
Ready
  • Game-engine focused implementation direction
  • Keeps game integration guidance separate from streamer setup pages

Integration updates

Track changes that affect game integrations, SDK behaviour, event payloads, and compatibility for live stream features inside supported games.
Ready
  • Highlights changes that matter to game implementations
  • Designed for developers who need the impact before the raw diff