- Start with a multiverse, then add experiences inside it
- Free testing supports 2 experiences and 1 active module
Developer
Build Pickle Systems into your game
Use this surface to connect Pickle Systems into Roblox games, Unity projects, Unreal experiences, and future game integrations. It is the technical home for game hooks, SDK direction, implementation notes, and release changes that affect how stream tools behave inside games.
Game integrations
Roblox / Unity / Unreal
Streaming tools inside games
Audience
Game developers
This area is for teams implementing Pickle Systems into games and interactive experiences.
Primary goal
In-game stream tools
Focus on how live overlays, giveaways, events, and alerts connect into the game itself.
Engine targets
Roblox / Unity / Unreal
The language on this surface should stay pointed at real game implementation paths.
Current lanes
3
Game Hooks API, SDK direction, and Integration updates are the first aligned destinations here.
What belongs here
- How games send and receive Pickle Systems events
- Roblox, Unity, and Unreal integration direction
- SDK and helper references for live stream features inside games
- Change awareness for teams maintaining game integrations
What should stay elsewhere
Streamer channel setup belongs on stream.*, channel connection repair belongs on connections.*, player-facing discovery belongs on games.*, and owner diagnostics belong on admin.*. The developer surface should stay focused on how external games and experiences plug Pickle Systems features into real gameplay.
Game integration destinations
These pages are the current entry points for teams integrating Pickle Systems into games. They should stay technical, implementation-focused, and clearly about making live stream tools work inside playable experiences.
- Harvest Module links to resources and node setup
- Crafting Module direction is visible without exposing admin tools
- Focus on how games talk to Pickle Systems during live play
- Covers event hooks, payload direction, and where stream tools connect in
- Game-engine focused implementation direction
- Keeps game integration guidance separate from streamer setup pages
- Highlights changes that matter to game implementations
- Designed for developers who need the impact before the raw diff